Mastering the Crawler: Mechabellum's versatile powerhouse
The Crawler stands as Mechabellum's most adaptable unit, offering critical value across all match phases. A well-positioned Crawler swarm can dominate early-game skirmishes, while late-game packs excel at diverting enemy focus, buying precious time for strategic adjustments.


Deployment & Protection Strategies
Early Game: Secure map control by placing Crawlers aggressively in flanking positions. Their speed ensures even backline-deployed units reach the front quickly during pushes.
Counterplay Defense: When enemies deploy counters (e.g., Vulcans, AoE units), shield Crawlers by positioning tanky units like Steel Balls or Sledges as frontline decoys. This forces foes to target bulkier threats first, freeing Crawlers to overwhelm flanks.
Drip-Feed Tactics: Leverage their mobility to reinforce battles dynamically. Deploy small Crawler groups to absorb fire for high-value units like Marksmen or Stormcallers.
Advanced Tech & 1v1 Dynamics
Crawlers shine with strategic tech investments:
Surprise power spikes: Scout enemy lines with cheap Crawler probes. If gaps emerge, double-tech in a single turn (e.g., Replicate + Impact Drill) for devastating ambushes.
1v1 Priorities:
Level 2 Crawlers > Level 1 Crawlers with one tech.
Level 1 Crawler Tech Hierarchy: Impact Drill > Replicate > Mechanical Rage.
Countering Crawlers: Precision & Positioning
Early Game: Arclights efficiently clear initial Crawler rushes.
Late Game: Prioritize multi-target units:
Wraiths: Unblockable AoE damage.
Fire Badgers/Vulcans: Burn through swarms.
Typhoons/Whirlwind Rhinos: Suppress flanks.
Positioning Tricks:
Place forward Fangs to bait Crawlers into Vulcan kill zones.
Sell isolated units if enemies use Replicate to prevent free farming.
Key philosophy
Crawlers demand more than counter-purchasing—victory hinges on positioning and unit synergy. Master their mobility to control engagements, exploit tech timing, and force opponents into no-win scenarios.
Mobility - Ground
Giant - No
Cost- 100
Unlock cost - 0
Units- 24
HP - 277
Attack - 79
Target - Ground Only
Attack Interval - 0.6s
Splash Damage - No
Burst Damage - 1896
Max DPS - 3160
Range - Melee
Speed - 16m/s


Acidic Explosion (200)
Destroyed Crawlers leave acidic liquid on the ground in a radius of 9m. Units within the acidic liquid lose 3% HP per second and will take 250% extra damage when attacked.
Tech Upgrades


Impact Drill (150)
Increases ATK by 125%


Loose Formation (400)
HP is reduced by 40% but crawlers will move in a looser formation.






Mechanical Rage (150)
Increases movement speed of units by 5m/s and reduces attack interval by 0.2s
Replicate (250)
Uses destroyed enemies to create more Crawlers
Subterranean Blitz (300)
Increases movement speed by 3m/s, tunnels underground when there are no enemies within 50m and nullify 55% of damage received, and emerge from beneath the ground and attack upon arriving near the enemy
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