Mastering the Fang: Mechabellum’s Tactical Chaff

Fangs are the ultimate chaff unit—slow-moving, cost-efficient, and adaptable to diverse battlefield roles. While their primary purpose is distraction, strategic use of their unique traits can disrupt enemy formations and shield your core forces.

Deployment & Core value

  • Chaff Role: Fangs excel at absorbing enemy fire and stalling threats. Prioritize them as disposable shields for high-value units like Marksmen or Stormcallers.

  • Shield Technology: Invest early in Portable Shield to grant Fangs survivability. Shielded Fangs survive two hits, forcing enemies to waste attacks or reposition.

  • Speed as a Weapon: Their slow movement ensures they linger at the frontlines, blocking enemy advances while your DPS units safely engage.

Strategic Timing & Matchups

  • Early Setup: Deploy Fangs early against Sledgehammer or Arclight starts. Shielded Fangs hard-counter these units, locking them into futile engagements.

  • Avoid Damage Builds: Skip damage-focused techs (e.g., Enhanced Blades)—Fangs lack the stats to compete with dedicated DPS units. Focus on survivability.

Countering Fangs: Adaptability required

  • Fang counters depend heavily on enemy composition and positioning:

  • Early Game:

    • Crawler Swarms: Overwhelm Fangs with sheer numbers.

    • Mustangs (Explosive Ammo): Clear Fangs efficiently with AoE.

    • Stormcallers: Bombard clumped Fangs (pair with Fire/HE Ammo for maximum carnage).

  • Late Game:

    • Fire Units: Vulcans, Fire Badgers, or HE Stormcallers burn through shields.

    • Multi-Target DPS: Typhoons or Whirlwind Rhinos shred grouped Fangs.

  • Pro Tip: Bait shielded Fangs into Vulcan fire by placing a forward Fang as a sacrificial decoy.

Fang Builds: Maximizing utility

  1. Portable Shield Wall:

    • Tech: Portable Shield (mandatory).

    • Role: Distraction tank for late-game carries.

    • Pair With: Stormcallers or Mustangs for AoE support.

  2. Slow-Push Bait:

    • Positioning: Deploy Fangs at the frontline’s edge to stall enemy pushes.

    • Synergy: Follow with flanking Crawlers or Steel Balls.

  3. Anti-Sledgehammer Lock:

    • Counter Tech: Shielded Fangs + Armor Piercing on Marksmen.

    • Outcome: Sledges waste attacks on Fangs while your DPS shreds them.

Key philosophy

Fangs are not about damage—they’re about control. Use their slow speed and shields to dictate enemy targeting, disrupt formations, and buy time for your power units to dominate. Adapt their deployment based on enemy comps, and never underestimate the value of a well-placed chaff wall.

Mobility - Ground
Giant - No
Cost - 100
Unlock cost - 0
Units - 18
HP - 117
Attack - 61
Target - Air & Ground
Attack Interval - 1.5s
Splash Damage - No
Burst Damage - 1098
Max DPS - 732
Range - 75m
Speed - 6m/s

Armor-Piercing Bullets (250)
Increases ATK by 50%

Tech Upgrades

Portable Shield (500)
Every Fang obtains an energy shield that absorbs damage equal to its HP and can block at least one instance of damage. [Shield strength equals the unit's hp, even if augmented by the effects of equipment (e.g. Heavy Armor) or specialist cards (e.g. Assault Fortress)]

Range Enhancement (300)
Increases attack range by 40m

Mechanical Rage (300)
Increases the movement speed of units by 5m/s and reduces attack interval by 0.5s

Ignite (200)
Attacks have a chance to ignite the target unit. Ignited units lose 6% HP per second for 2s