Mastering the Overlord: Mechabellum’s Aerial Siege Engine
The Overlord is a high-impact aerial giant that excels at pressuring towers and dismantling medium ground units. While fragile without support, its ability to dominate lanes and force reactive play makes it a cornerstone of aggressive strategies—if protected from snipers and air counters.


Deployment & Core Value
Backline Dominator: Melt medium units (Sledges, Stormcallers, Steel Balls) with sustained cannon fire.
Tower Pressure: Force enemies to divert resources to defend their base with relentless aerial assaults.
Aerial Synergy: Pair with Wasps for anti-air support or Rhinos to absorb ground aggro.
Tech Flexibility: Adapt to counters via Summoning Tech (chaff spawns) or Aerial Specialization (anti-air focus).
Weaknesses:
Vulnerable to snipers (Marksmen, Phoenix) and anti-air specialists (Aerial Mustangs).
Requires a sturdy frontline (Rhinos, Steel Balls) to avoid being focused.
Struggles vs. Fortress Anti-Air Barrage or EMP disruptions.
Strategic Timing & Matchups
Early Game:
Deploy 1 Overlord to punish medium-unit boards (e.g., Sledgehammer spam).
Protect with Rhinos or Sledges to block Marksmen/Phoenix shots.
Mid-Game:
Tech Pivot: Add Summoning Tech to spawn chaff or Ground Cannon to handle clustered units.
Anti-Air Transition: Activate Aerial Specialization if enemy invests in Wasps/Phoenix.
Late Game:
Mass Overlord Swarm: Overwhelm with 3+ Overlords to split enemy focus and amplify tower pressure.
EMP Defense: Use Photon Coating or spread formations to counter lockdown.
Countering Overlord: Disrupt & Snipe
Early Counters:
Chaff Flood: Stall Overlords with Crawlers/Fangs while building Marksmen/Phoenix.
Rhino Flank: Dive backline Overlords with Haste Module before they scale.
Mid-Game Counters:
Aerial-Spec Mustangs: Clear Overlord support (Wasps) while chipping its HP.
Fortress + Anti-Air Barrage: Tank cannon fire and retaliate with missile bursts.
Late Counters:
Phoenix Swarm: Snipe Overlords with charged shots from multiple angles.
Melting Point Focus: Burn through Overlords with beam prioritization.
Pro Tips:
Use EMP to freeze Overlords during critical pushes.
Deploy Mobile Beacons to misdirect cannon aggro into chaff.
Overlord Builds: Tech & Synergy
Aerial Artillery:
Tech: Aerial Specialization + Range.
Role: Delete air units (Wasps, Phoenix) while pressuring towers.
Synergy: Pair with Stormcallers to clear ground chaff.
Summoner Overlord:
Tech: Chaff Summoning + HP Upgrades.
Role: Spawn Crawlers/Fangs to distract enemies and stall counters.
Risk: Requires Vulcans to prevent enemy chaff overwhelms.
Ground Siege:
Tech: Ground Cannon + Damage Amplifiers.
Role: Crush Sledges/Steel Balls and soften towers.
Synergy: Combine with Hackers to steal enemy chaff.
Tanky Pressure:
Tech: Shield Tech + Armor Plating.
Role: Survive sniper focus while maintaining tower damage.
Key Philosophy
The Overlord is a battering ram—deploy it to break stalemates and force enemies into costly reactions. Prioritize frontline protection (Rhinos/Steel Balls) and adapt tech to counter their adjustments: Summoning for chaff wars, Aerial Specialization for air threats. Abandon mass Overlord strategies if the enemy hard-counters with Fortresses or Phoenix swarms, and always leverage its tower pressure to control the game’s tempo.
Mobility - Air
Giant - Yes
Cost - 400
Unlock cost - 200
Units - 1
HP - 16099
Attack - 3742 × 4
Target - Air & Ground
Attack Interval - 4.6s
Splash Damage - 7.0m
Burst Damage - 14968
Max DPS - 3254
Range - 110m
Speed - 10m/s


Tech Upgrades


Field Maintenance (150)
Increases HP by 30% and automatically restores 4.5% Max HP per second upon taking damage




High-Explosive Ammo (100)
Increases splash damage range by 5m, but reduces ATK by 40%
Launcher Overload (250)
Overlord's attack interval reduces by 50%, reduces range by 20m


Mothership (300)
Produces 4 Wasps to join combat every 28s
Photon Emission (350)
At the start of combat, emits a photon coating on all allied forces (excluding the user) within 100m, reducing damage received by 50% for the first 16s and grants immunity to electromagnetic, ignition and acid effects








Overlord Artillery (350)
Install two ground-only cannons that have a range of 120m for the Overlord. The cannons attack every 3s to deal 12,000 damage. Damage increases by 12,000 per unit level
Jump Drive (300)
Increases Overlord's movement speed by 5m/s and allows Overlord to be freely repositioned during the deployment phase of every round
Range Enhancement (300)
Increases attack range by 40m
Armor Enhancement (200)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
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