Mastering the Raiden: Mechabellum’s Aerial Lightning Bruiser
The Raiden is a high-flying menace designed to dominate medium-unit compositions with multi-target lightning strikes. While fragile early, its ability to scale into a late-game carry through levels and tech makes it a versatile threat—but only if protected from chaff and anti-air counters.


Deployment & Core Value
Anti-Medium Dominator: Melt Sledgehammers, Steel Balls, and Phantom Rays with triple lightning bolts.
Aerial Advantage: Fly over chaff to bypass frontline distractions and snipe key targets.
Scalable Carry: Level up and tech into Chain Lightning or Attack Speed to transition into AoDPS.
Synergy Catalyst: Pair with chaff clear (Vulcans, Stormcallers) to maintain focus on priority units.
Weaknesses:
Early vulnerability to chaff floods (Crawlers, Fangs).
Reliant on levels/items to handle giants or air units.
Struggles vs. anti-air Fortresses or Overlord swarms
Strategic Timing & Matchups
Early Game:
Deploy 1 Raiden to punish medium-unit spam (Sledges, Fire Badgers).
Avoid lanes with heavy chaff—prioritize boards with clustered medium threats.
Mid-Game:
Tech Transition: Add Chain Lightning for AoE or Haste Module to reposition mid-fight.
Level Priority: Feed Raiden kills to accelerate scaling into a carry.
Late Game:
AoE Carry: Activate Chain Lightning + Damage Amplifiers to melt chaff and medium units alike.
Anti-Giant Flex: Pair with Melting Points to handle Fortresses or Vulcans.
Countering Raiden: Disrupt & Ground
Early Counters:
Crawler/Fang Flood: Overwhelm Raiden’s targeting with bodies.
Marksmen Snipes: Focus-fire Raiden before it scales.
Mid-Game Counters:
Phoenix Charged Shots: Burst Raiden during its surface phase.
Anti-Air Fortress: Deploy early to tank lightning and retaliate with barrage.
Late Counters:
Overlord Swarms: Out-DPS Raiden with mass air units.
EMP + Stormcallers: Lock Raiden in place, then bombard with AoE.
Pro Tips:
Use Mobile Beacons to bait Raiden into vulnerable positions.
If Raiden has Chain Lightning, counter with Armored Sledges to minimize splash value.
Raiden Builds: Tech & Synergy
Chain Lightning Specialist:
Tech: Chain Lightning + Attack Speed.
Role: Clear chaff while melting medium units.
Synergy: Pair with Stormcallers for layered AoE.
Anti-Medium Carry:
Tech: Damage Amplifiers + Range.
Role: Snipe high-priority targets (Phantom Rays, Steel Balls).
Risk: Requires Vulcans to handle chaff distractions.
Speed Demon:
Tech: Haste Module + Shield Tech.
Role: Dodge anti-air focus fire and reposition for optimal strikes.
Key Philosophy
The Raiden is a scalpel for medium-unit metas—deploy it to punish overcommitted Sledges or Balls, but never leave it unprotected. Use early chaff clear to ensure lightning focus, and adapt tech to counter enemy adjustments (Chain Lightning for swarms, Haste for survivability). Abandon Raiden if the enemy hard-counters with Overlords or Fortress Anti-Air, and always prioritize leveling to unlock its late-game potential. Let every lightning bolt force your opponent to question their unit choices.
Stats currently not available


Tech Upgrades


Chain (300)
Decreases Raiden's range by 20. The lightning bolts it fires will jump to other enemies within 60 radius after hitting the enemy, dealing 25% damage




Electromagnetic Shot (300)
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Fork (250)
Decreases the Raiden's range by 15, but increases the number of lightning bolts fired per attack from 3 to 5
Ionization (100)
Decreases Raiden's Attack by 70%, but attack will cause an additional damage equal to 40% of the target's current HP


Range Enhancement (300)
Increases attack range by 40m
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