Mastering the Sledgehammer: Mechabellum’s Versatile Frontline Anchor
The Sledgehammer carves its niche as a durable, adaptable frontline unit, excelling at early chaff control and mid-game tanking. While lacking specialization, its balanced stats and tech flexibility make it a cornerstone of resilient, tempo-driven strategies.


Deployment & Core Value
Early Chaff Clear: Obliterate Crawlers and unshielded Fangs with AoE attacks.
Mid-Game Tank: Absorb damage for high-value units (Marksmen, Stormcallers) while softening enemy chaff.
Tech Flexibility: Adapt to Armor Enhancement (counter Mustangs) or Mechanical Rage (speed boost vs Stormcallers).
Sacrificial Utility: Level 1 Sledges often outperform leveled ones—cheap, disposable, and efficient at drawing overkill fire.
Strategic Timing & Matchups
Early Game:
Deploy 2-3 Sledges to dominate Crawler/Fang-heavy starts.
Avoid teching until enemy counters (Scorpions, Fortresses) emerge.
Mid-Game:
Position vertically against Steel Balls—force them to focus one Sledge while your DPS retaliates.
Pair with Crawlers to counter Stormcaller-heavy comps after unlocking Mechanical Rage.
Late Game:
Use as sacrificial tanks against Melting Points or Vulcans.
Avoid over-investing—replace with Fortresses or Rhinos if countered.
Countering Mustangs: Exploit Their Fragility
Early Counters:
Shielded Fangs: Lock Sledges into endless engagements.
Charged Shot Arclights: Melt Sledges while clearing chaff.
Mid-Game Counters:
Scorpions: Disable or destroy Sledges (but risk Overlord vulnerability).
Fortresses: Summon shielded Fangs or use anti-air tech to nullify Sledge support.
Late Counters:
War Factory (Rounds 4-5): Overwhelm Sledge-heavy comps with chaff spam.
Melting Point: Burn through Sledges with Damage Sharing tech.
Pro Tip: If Sledges tech Damage Sharing, counter with Melting Point + EMP to bypass their mitigation.
Sledgehammer Builds: Adaptive Frontline
Early Chaff Crusher:
Role: Clear Crawlers/Fangs, no early tech.
Synergy: Pair with Stormcallers for AoE follow-up.
Armored Bulwark:
Tech: Armor Enhancement + Barrier Protocol.
Role: Neutralize Mustangs, tank Vulcan fire.
Speed Tank:
Tech: Mechanical Rage (speed) + Reinforced Plating.
Role: Bait Stormcaller volleys, then rush backline.
Key Philosophy
The Sledgehammer is a tempo unit—dominate early, pivot mid-game, and sacrifice late. Avoid overcommitting tech or levels; their value lies in forcing inefficient enemy responses. Use them to control engagements, absorb key cooldowns, and create windows for your carries to thrive.
Mobility - Ground
Giant - No
Cost - 200
Unlock cost - 0
Units - 5
HP - 3478
Attack - 608
Target - Ground Only
Attack Interval - 4.5s
Splash Damage - 5.0m
Burst Damage - 3040
Max DPS - 676
Range - 95m
Speed - 7m/s


Armor Enhancement (300)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
Tech Upgrades


Armor-Piercing Bullets (200)
Increases ATK by 200% and attack interval increases by 30%






Electromagnetic Shot (300)
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%
Damage Sharing (200)
Increases splash damage range by 7m, but reduces ATK by 30%
Field Maintenance (200)
Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]


Mechanical Rage (300)
Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s
Range Enhancement (300)
Increases attack range by 40m


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