Mastering the Sledgehammer: Mechabellum’s Versatile Frontline Anchor

The Sledgehammer carves its niche as a durable, adaptable frontline unit, excelling at early chaff control and mid-game tanking. While lacking specialization, its balanced stats and tech flexibility make it a cornerstone of resilient, tempo-driven strategies.

Deployment & Core Value

  • Early Chaff Clear: Obliterate Crawlers and unshielded Fangs with AoE attacks.

  • Mid-Game Tank: Absorb damage for high-value units (Marksmen, Stormcallers) while softening enemy chaff.

  • Tech Flexibility: Adapt to Armor Enhancement (counter Mustangs) or Mechanical Rage (speed boost vs Stormcallers).

  • Sacrificial Utility: Level 1 Sledges often outperform leveled ones—cheap, disposable, and efficient at drawing overkill fire.

Strategic Timing & Matchups

  • Early Game:

    • Deploy 2-3 Sledges to dominate Crawler/Fang-heavy starts.

    • Avoid teching until enemy counters (Scorpions, Fortresses) emerge.

  • Mid-Game:

    • Position vertically against Steel Balls—force them to focus one Sledge while your DPS retaliates.

    • Pair with Crawlers to counter Stormcaller-heavy comps after unlocking Mechanical Rage.

  • Late Game:

    • Use as sacrificial tanks against Melting Points or Vulcans.

    • Avoid over-investing—replace with Fortresses or Rhinos if countered.

Countering Mustangs: Exploit Their Fragility

  • Early Counters:

    • Shielded Fangs: Lock Sledges into endless engagements.

    • Charged Shot Arclights: Melt Sledges while clearing chaff.

  • Mid-Game Counters:

    • Scorpions: Disable or destroy Sledges (but risk Overlord vulnerability).

    • Fortresses: Summon shielded Fangs or use anti-air tech to nullify Sledge support.

  • Late Counters:

    • War Factory (Rounds 4-5): Overwhelm Sledge-heavy comps with chaff spam.

    • Melting Point: Burn through Sledges with Damage Sharing tech.

Pro Tip: If Sledges tech Damage Sharing, counter with Melting Point + EMP to bypass their mitigation.

Sledgehammer Builds: Adaptive Frontline

  1. Early Chaff Crusher:

    • Role: Clear Crawlers/Fangs, no early tech.

    • Synergy: Pair with Stormcallers for AoE follow-up.

  2. Armored Bulwark:

    • Tech: Armor Enhancement + Barrier Protocol.

    • Role: Neutralize Mustangs, tank Vulcan fire.

  3. Speed Tank:

    • Tech: Mechanical Rage (speed) + Reinforced Plating.

    • Role: Bait Stormcaller volleys, then rush backline.

Key Philosophy

The Sledgehammer is a tempo unit—dominate early, pivot mid-game, and sacrifice late. Avoid overcommitting tech or levels; their value lies in forcing inefficient enemy responses. Use them to control engagements, absorb key cooldowns, and create windows for your carries to thrive.

Mobility - Ground
Giant - No
Cost - 200
Unlock cost - 0
Units - 5
HP - 3478
Attack - 608
Target - Ground Only
Attack Interval - 4.5s
Splash Damage - 5.0m
Burst Damage - 3040
Max DPS - 676
Range - 95m
Speed - 7m/s

Armor Enhancement (300)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level

Tech Upgrades

Armor-Piercing Bullets (200)
Increases ATK by 200% and attack interval increases by 30%

Electromagnetic Shot (300)
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and reducing its movement speed by 40%

Damage Sharing (200)
Increases splash damage range by 7m, but reduces ATK by 30%

Field Maintenance (200)
Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage. [Does not stack with the Nano-Repair Kit equipment]

Mechanical Rage (300)
Increases the movement speed of units by 4m/s and reduces attack interval by 1.5s

Range Enhancement (300)
Increases attack range by 40m