Mastering the Steel Ball: Mechabellum’s High-Impact Brawler
The Steel Ball thrives as a late-game powerhouse, designed to melt high-HP threats with relentless beam attacks. While vulnerable early, its scaling potential and synergy with support units make it a devastating force when timed correctly.


Deployment & Core Value
Anti-Tank Specialist: Obliterate slow, high-HP units like Melting Points, Typhoons, or Fortresses with sustained beam damage.
Reactionary Tank: Deploy mid- to late-game to counter enemy giants, shielding backline DPS (Marksmen, Stormcallers).
Scaling Threat: Leveled Steel Balls with items (e.g., Photon Coils) become unstoppable. Pair with Photon Emission Overlords for shields and damage boosts.
Weaknesses: Useless vs air units and easily bogged down by chaff (Crawlers, Fangs).
Strategic Timing & Matchups
Early Game:
Avoid starting—vulnerable to free Scorpion drops.
Use reactively if enemy commits to giants (e.g., Round 3+ Melting Point).
Mid-Game:
Deploy 1-2 packs behind chaff to counter enemy tanks.
Tech Beam Amplifiers for faster target deletion.
Late Game:
Overlord Synergy: Shield with Photon Emission or boost with Damage Uplink.
Replace if countered by air or Scorpion spam.
Countering Steel Balls: Disrupt & Outpace
Early Counters:
Scorpion Drops: Deploy early to stall Steel Ball leveling.
Sentry Missiles: Place near your tower to snipe low-level Balls before they scale.
Mid-Game Counters:
Wraiths: Use Degenerate Beam to slow Balls while clearing their chaff.
Stormcaller Traps: Lure Balls into clustered Fangs, then bombard with 2+ Stormcaller packs.
Late Counters:
Phoenix Swarms: Dive backline Balls with charged shots (requires chaff clear).
Vulcans: Match level/tech to burn through Balls (prioritize Incendiary Bomb + Melting Point).
Pro Tip: If Balls are paired with Wraiths (anti-chaff), counter with Fortress summons or Rhino flanks to bypass frontline.
Steel Ball Builds: Synergy & Scaling
Giant Slayer:
Tech: Beam Amplifiers + Photon Coils.
Role: Delete enemy Melting Points/Fortresses.
Synergy: Shield with Overlords or Hackers.
Overlord-Ball Deathball:
Tech: Photon Emission (Overlord) + Reinforced Plating (Balls).
Role: Unkillable frontline with shields + AoE support.
Backline Breaker:
Positioning: Flank deploy with Mobile Beacons to bypass chaff.
Risk: Exposes Balls to air units—pair with SAMs.
Key Philosophy
The Steel Ball is a scalpel for giants—deploy reactively, never greedily. Protect them early, scale them mid-game, and dominate late. Always pair with units that handle their counters (chaff/air), and abandon them if the enemy overinvests in Scorpions or interceptors.
Mobility - Ground
Giant - No
Cost - 200
Unlock cost - 0
Units - 4
HP - 4571
Attack - 2 - 2605
Target - Ground Only
Attack Interval - 0.2s
Splash Damage - No
Burst Damage - Minimal
Max DPS - 52100
Range - 45m
Speed - 16m/s


Tech Upgrades


Armor Enhancement (350)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level






Damage Sharing (250)
Chains adjacent steel balls together, increasing HP by 120% and sharing damage received equally between them
Energy Absorption (250)
Increases HP by 40% and converts damage dealt to HP
Fortified Target Lock (200)
When it switches the target, lock-on priority is given to the unit with the highest HP in range.


Mechanical Division (350)
Destroyed Steel Balls create 5 level 1 Crawlers to continue fighting
Range Enhancement (300)
Increases attack range by 40m
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