Mastering the Typhoon: Mechabellum’s Armored Gatling Bruiser
The Typhoon is a rare, frontline chaff annihilator that blends Mustang-like firepower with Scorpion-level durability. Designed to shred swarms and stall aggression, its barrier tech and tankiness make it a reactive early-game staple—but its short range and lack of scalability demand cautious deployment.


Deployment & Core Value
Chaff Shredder: Obliterate Crawlers, Fangs, and Wasps with rapid-fire Gatling AoE.
Frontline Bulwark: Tank damage with Barrier Tech while protecting fragile backline units (Marksmen, Stormcallers).
Aggressive Pressure: Deploy forward to stall enemy pushes or defend against early Rhino flanks.
Economy Flex: Prioritize in free unit packs for cost efficiency—rarely worth purchasing outright.
Weaknesses:
Short range leaves it vulnerable to snipers (Phoenix, Marksmen).
Useless vs. giants (Fortress, Melting Point) without significant leveling.
Barrier Tech countered by Scorpions or EMP.
Strategic Timing & Matchups
Early Game:
Snag from unit packs to counter chaff-heavy boards.
Deploy as frontline to shield Marksmen/Stormcallers.
Mid-Game:
Tech Transition: Add Barrier Tech to counter Mustang/Vulcan burns.
Pivot Promptly: Replace Typhoons with Fortresses if enemy invests in giants.
Late Game:
Sell or sacrifice Typhoons to fund air units (Overlords) or anti-giant tech.
Countering Typhoon: Overpower & Bypass
Early Counters:
Steel Ball Walls: Tank Gatling fire with Energy Absorption while your DPS focuses Typhoons.
Fortress Drop: Ignore Typhoons and melt their backline with cannon fire.
Mid-Game Counters:
Scorpion Acid: Melt through Barrier Tech with armor-piercing damage.
Phoenix Charged Shots: Snipe Typhoons before they scale.
Late Counters:
Melting Point Focus: Burn through Typhoons with beam prioritization.
Typhoon Builds: Tech & Synergy
Barrier Tank:
Tech: Barrier + HP Upgrades.
Role: Soak damage while clearing chaff.
Synergy: Pair with Mustangs for layered anti-chaff.
Anti-Chaff Specialist:
Tech: Damage Amplifiers (items) + Aggressive Positioning.
Role: Delete swarms and pressure towers.
Aggressive Frontline:
Tech: Mobile Beacon + Haste Module (items).
Role: Stall Rhino flanks or Vulcan burns.
Key Philosophy
The Typhoon is a disposable early-game stabilizer—use it to punish chaff drafts and buy time for your late-game comp. Never overcommit tech or levels; its value lies in economy efficiency and forcing enemies to counter you. Abandon it once giants or snipers enter the field, and always pair with units that exploit its disruption (e.g., Stormcallers for AoE). Treat it as a stepping stone, not a foundation.
Stats currently not available


Tech Upgrades


Aerial Specialization (300)
ATK increases by 90% to aerial units, increases range by 30 when attacking aerial units


Homing Missile (300)
Launches 4 homing missiles every 8s to attack distant enemies. Each missile causes 675 damage (Damage increased 450 per unit level increased). The maximum range is 180m and the minimum range is 60m
Barrier (300)
Generates a large-scale shield that protects all allies within it. Shield HP increases by 11,000 per unit level
Mechanical Rage (300)
Increases the movement speed of units by 4 and increases ATK by 50%


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