Mastering the Vulcan: Mechabellum’s AoE Chaff Incinerator

The Vulcan is a towering inferno of destruction, designed to erase chaff armies and pressure medium units with relentless fire. While fragile for a giant, its low cost and area-of-effect dominance make it a reactive staple—but overcommitment invites hard counters.

Deployment & Core Value

  • Chaff Annihilator: Melt Crawlers, Fangs, and Mustangs with incendiary AoE.

  • Anti-Medium Pressure: Pair +125% Attack Tech to burn Sledges, Steel Balls, and mechanical divisions.

  • Economy Giant: Low cost for a giant unit, ideal for punishing chaff-heavy boards early.

  • Synergy Anchor: Protect with single-target DPS (Marksmen, Phoenix) to handle high-HP threats.

  • Weaknesses:

    • Squishy—vulnerable to giants (Fortress, Melting Point).

    • Useless vs. air units (Phoenix, Overlords).

    • Reliant on chaff clustering for maximum value.

Strategic Timing & Matchups

  • Early Game:

    • Deploy 1 Vulcan to counter chaff spam (Crawlers/Fangs).

    • Bait & Cluster: Use forward Fangs to lure enemy chaff into Vulcan’s range.

  • Mid-Game:

    • Tech Transition: Add Incendiary Bomb for wider burns or Range Tech to stay safe.

    • Anti-Medium Mode: Activate +125% Attack Tech to bully Sledges/Steel Balls.

  • Late Game:

    • Giant Counter: Pair with Melting Point to burn enemy Fortresses.

    • Sacrificial Play: Use Vulcan as bait for EMP/Rhino flanks, protecting your backline.


Countering Vulcan: Disrupt & Overpower

  • Early Counters:

    • Fortress Drop: Tank burns while melting Vulcan with Anti-Giant Barrage.

    • Armored Sledges: Stall Vulcan’s AoE while your DPS focuses it.

  • Mid-Game Counters:

    • Melting Point Swarms: Prioritize Vulcans with beam focus.

    • Air Transition (Phoenix/Overlords): Ignore Vulcan and snipe key backline units.

  • Late Counters:

    • Steel Ball + Energy Absorption: Outscale with Photon Coating and leveled Balls.

    • EMP + Stormcallers: Lock Vulcan in place, then bombard with AoE.

  • Pro Tips:

    • Spread chaff to minimize Vulcan’s AoE value.

    • Use Mobile Beacons to misdirect Vulcan’s aggro.


Vulcan Builds: Tech & Synergy

  1. Incendiary Inferno:

    • Tech: Incendiary Bomb + Range.

    • Role: Erase chaff armies and pressure clustered medium units.

    • Synergy: Pair with Marksmen to snipe high-HP threats.

  2. Hybrid Burner:

    • Tech: +125% Attack Tech + HP Upgrades.

    • Role: Melt Sledges/Steel Balls while surviving counterfire.

    • Risk: Requires Overlord support to handle air units.

  3. Speed Demon:

    • Tech: Haste Module + Damage Amplifiers.

    • Role: Reposition mid-fight to maximize AoE coverage.

Key Philosophy

The Vulcan is a reactive tool, not a carry. Deploy it to punish chaff-heavy boards or overcommitted medium units, but never mass blindly—giants and air units will nullify it. Use its threat to force enemy pivots, then adapt: pair with anti-air (Phoenix) or giants (Melting Point) to cover its weaknesses. Abandon Vulcan if the enemy hard-techs Fortresses or air, and always prioritize chaff clustering to maximize its incendiary value.

Mobility - Ground
Giant - Yes
Cost - 400
Unlock cost - 100
Units - 1
HP - 36909
Attack - 81
Target - Ground Only
Attack Interval - 0.1s
Splash Damage - 12.0m
Burst Damage - 81
Max DPS - 810
Range - 95m
Speed - 6m/s

Tech Upgrades

Armor Enhancement (200)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level

Ignite (200)
Attacks ignite the target unit. Ignited units lose 6% HP per second for 2s

Incendiary Bomb (300)
Launches a barrage of Incendiary Bombs every 16s to ignite the ground beneath the enemy's feet. Incendiary Bombs have a max range of 180m and a minimum range of 40m

Scorching Flames (250)
Increases Vulcan's ATK by 125%

Range Enhancement (300)
Increases attack range by 40m

Best Partner (200)
At the beginning of the combat, summon 1 Marksman at the same level as Vulcan to fight with you

Sticky Oil Bomb (250)
Fire every 16 seconds to launch a sticky bomb with a deceleration effect to distant enemies. Sticky Oil Bombs have a max range of 180m and a minimum range of 40m