Mastering the Wraith: Mechabellum’s Degenerate Beam Enforcer

The Wraith is a disruptive frontline unit that excels at shredding chaff and destabilizing enemy formations. With its multi-target attacks and psychological threat of Degenerate Beam, it forces opponents into costly overreactions while scaling into a late-game menace.

Deployment & Core Value

  • Chaff Annihilator: Obliterate Crawlers/Fangs with multi-target attacks that bypass bodyblocking.

  • Degenerate Beam Threat: Force enemy tech pivots (e.g., Photon Coating) by merely existing—no upgrade required.

  • Aggressive Pressure: Dominate lanes with Haste Module and Range Tech to dive backline units.
    Item Synergy: All damage and survivability items shine due to high base HP and multi-target DPS.

    • Weaknesses:

      • Short range makes positioning critical—overextends without Range Tech.

      • Vulnerable to snipers (Marksmen, Phoenix) and high-burst units (Melting Points).

      • Falls off vs. air-spec Wasps or Overlord swarms.

Strategic Timing & Matchups

  • Early Game:

    • Deploy 1-2 Wraiths to counter Crawler spam.

    • Use Haste Module to pressure towers or punish chaff-heavy boards.

  • Mid-Game:

    • Tech Flexibility: Add Degenerate Beam to debuff enemy frontline or Range Tech to avoid overextension.

    • Counter Sledges: Melt Sledgehammer walls while your Crawlers overwhelm their DPS.

  • Late Game:

    • Aerial Transition: Pair with anti-air (Phoenix, Overlords) if enemy counters with air units.

    • EMP Bait: Tank EMP strikes to protect key backline units like Stormcallers.


Countering Wraith: Disrupt & Delete

  • Early Counters:

    • Sledgehammer Walls: Stall Wraiths while your DPS focuses them.

    • Photon Coating (Early): Nullify Degenerate Beam before it scales.

  • Mid-Game Counters:

    • Aerial-Spec Marksmen: Snipe Wraiths from safe distances.

    • Charged Shot Phoenix: Burst Wraiths before they reach your backline.

  • Late Counters:

    • Air Swarms (Wasps/Overlords): Overwhelm with aerial DPS.

    • Melting Point Focus Fire: Burn through Wraiths’ HP with beam prioritization.

  • Pro Tips:

    • Spread chaff to minimize multi-target value.

    • If Wraiths have Range Tech, counter with War Factory turrets or Rhino flanks.


Wraith Builds: Tech & Synergy

  1. Degenerate Beam Menace:

    • Tech: Degenerate Beam + Range + Haste Module.

    • Role: Debuff enemy frontline while clearing chaff.

    • Synergy: Pair with Stormcallers to amplify AoE damage on slowed units.

  2. Aggressive Flanker:

    • Tech: Haste Module + Damage Amplifiers.

    • Role: Dive towers or snipe key backline units (Hackers, Stormcallers).

    • Risk: Requires Range Tech to avoid overextension.

  3. Tanky Disruptor:

    • Tech: HP Upgrades + Shield/Photon Coating.

    • Role: Absorb EMP/burst damage while your DPS cleans up.

Key Philosophy

The Wraith is a battlefield controller—its mere presence warps enemy strategy. Use it to punish chaff-heavy comps early, then leverage the Degenerate Beam threat to force inefficient tech responses. Prioritize survivability (HP, Range) to maintain pressure, and abandon Wraiths if the enemy hard-commits to air or snipers. Always pair with units that exploit the chaos it creates: Crawlers to swarm debuffed lanes or Phoenixes to snipe distracted counters.

Mobility - Air
Giant - No
Cost - 300
Unlock cost - 100
Units - 1
HP - 15001
Attack - 426 × 4
Target - Air & Ground
Attack Interval - 1.6s
Splash Damage - 8m
Burst Damage - 1704
Max DPS - 1065
Range - 55m
Speed - 12m/s

Tech Upgrades

Floating Artillery Array (400)
The number of WRAITH's floating cannons has been increased from 4 to 8

Armor Enhancement (200)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level

Field Maintenance (200)
Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage

High Explosive Ammo (150)
Increases splash damage range of the floating cannon by 5m, but reduces ATK by 40%

Range Enhancement (300)
Increases attack range by 40m

Degenerate Beam (200)
Projects a degenerate beam to enemy units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their attack power is reduced by 30% and they take an additional 30% damage when attacked