Mastering the Wraith: Mechabellum’s Degenerate Beam Enforcer
The Wraith is a disruptive frontline unit that excels at shredding chaff and destabilizing enemy formations. With its multi-target attacks and psychological threat of Degenerate Beam, it forces opponents into costly overreactions while scaling into a late-game menace.


Deployment & Core Value
Chaff Annihilator: Obliterate Crawlers/Fangs with multi-target attacks that bypass bodyblocking.
Degenerate Beam Threat: Force enemy tech pivots (e.g., Photon Coating) by merely existing—no upgrade required.
Aggressive Pressure: Dominate lanes with Haste Module and Range Tech to dive backline units.
Item Synergy: All damage and survivability items shine due to high base HP and multi-target DPS.Weaknesses:
Short range makes positioning critical—overextends without Range Tech.
Vulnerable to snipers (Marksmen, Phoenix) and high-burst units (Melting Points).
Falls off vs. air-spec Wasps or Overlord swarms.
Strategic Timing & Matchups
Early Game:
Deploy 1-2 Wraiths to counter Crawler spam.
Use Haste Module to pressure towers or punish chaff-heavy boards.
Mid-Game:
Tech Flexibility: Add Degenerate Beam to debuff enemy frontline or Range Tech to avoid overextension.
Counter Sledges: Melt Sledgehammer walls while your Crawlers overwhelm their DPS.
Late Game:
Aerial Transition: Pair with anti-air (Phoenix, Overlords) if enemy counters with air units.
EMP Bait: Tank EMP strikes to protect key backline units like Stormcallers.
Countering Wraith: Disrupt & Delete
Early Counters:
Sledgehammer Walls: Stall Wraiths while your DPS focuses them.
Photon Coating (Early): Nullify Degenerate Beam before it scales.
Mid-Game Counters:
Aerial-Spec Marksmen: Snipe Wraiths from safe distances.
Charged Shot Phoenix: Burst Wraiths before they reach your backline.
Late Counters:
Air Swarms (Wasps/Overlords): Overwhelm with aerial DPS.
Melting Point Focus Fire: Burn through Wraiths’ HP with beam prioritization.
Pro Tips:
Spread chaff to minimize multi-target value.
If Wraiths have Range Tech, counter with War Factory turrets or Rhino flanks.
Wraith Builds: Tech & Synergy
Degenerate Beam Menace:
Tech: Degenerate Beam + Range + Haste Module.
Role: Debuff enemy frontline while clearing chaff.
Synergy: Pair with Stormcallers to amplify AoE damage on slowed units.
Aggressive Flanker:
Tech: Haste Module + Damage Amplifiers.
Role: Dive towers or snipe key backline units (Hackers, Stormcallers).
Risk: Requires Range Tech to avoid overextension.
Tanky Disruptor:
Tech: HP Upgrades + Shield/Photon Coating.
Role: Absorb EMP/burst damage while your DPS cleans up.
Key Philosophy
The Wraith is a battlefield controller—its mere presence warps enemy strategy. Use it to punish chaff-heavy comps early, then leverage the Degenerate Beam threat to force inefficient tech responses. Prioritize survivability (HP, Range) to maintain pressure, and abandon Wraiths if the enemy hard-commits to air or snipers. Always pair with units that exploit the chaos it creates: Crawlers to swarm debuffed lanes or Phoenixes to snipe distracted counters.
Mobility - Air
Giant - No
Cost - 300
Unlock cost - 100
Units - 1
HP - 15001
Attack - 426 × 4
Target - Air & Ground
Attack Interval - 1.6s
Splash Damage - 8m
Burst Damage - 1704
Max DPS - 1065
Range - 55m
Speed - 12m/s


Tech Upgrades


Floating Artillery Array (400)
The number of WRAITH's floating cannons has been increased from 4 to 8




Armor Enhancement (200)
HP is increased by 35% and 60 damage is blocked when attacked. The damage blocking effect increases by 60 with each level
Field Maintenance (200)
Increases HP by 30%, automatically restores 4.5% Max HP per second upon taking damage
High Explosive Ammo (150)
Increases splash damage range of the floating cannon by 5m, but reduces ATK by 40%
Range Enhancement (300)
Increases attack range by 40m




Degenerate Beam (200)
Projects a degenerate beam to enemy units within a range of 120m. The affected enemy units' movement speed is reduced by 40%, their attack power is reduced by 30% and they take an additional 30% damage when attacked
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