Update 1.3

2v2 Tournaments, new Unit and game-changing balance!

Commanders, prepare for battle—Update 1.3 drops on February 20, 2025, at 10:30 AM UTC!
Servers will enter 4-hour maintenance during the rollout. Gear up for 2v2 tournaments, a fierce new unit, and sweeping balance shifts!

New Unit: Hound

🐾 Hound (100-Supply Chaff Unit)
Mechanical pack hunters that shred light units at medium range! Equip Tech to clear acid/fire hazards and disrupt enemy strategies.
Developer’s Note: The first new 100-supply chaff unit in 7 years—expect ripple effects in unit counterplay! We’ll monitor Hound’s impact closely for future tweaks.

New Mode: 2v2 Tournament

🏆 Team Up & Dominate!

  • Compete in weekly Sunday tournaments with 16 players (8 teams).

  • Strategize with allies, climb ranks, and claim glory!


4-Player Brawl Overhaul

The mode gets major updates to boost diversity and late-game flexibility:

  • Dual Reinforcements: Pick 1 equipment/modification and 1 unit reinforcement each round.

  • Catch-Up Mechanics: Earn extra points/supplies for defeating the leading player’s units.

  • Boss Unit Adjustments:

    • Rounds 3/6 Bosses now spawn at the map center.

    • Bosses removed from Rounds 7-10.

  • New/Revised Systems:

    • Added [Inefficient Recovery] to Research Center.

    • [Redeployment] now available by default.
      Developer’s Note: These changes aim to increase build variety, ease pressure on leaders, and empower comebacks!

Balance Adjustments

Unit Unlock Costs Overhaul
  • Free Unlocks: Sledgehammer, Steel Ball, Stormcaller, Tarantula, Mustang, Sabertooth (all 0 cost).

  • Reduced Costs: Wraith & Scorpion unlock cost 100 ➔ 50.
    Developer’s Note: Early-game strategy just exploded! Expect chaos—we’ll monitor balance closely.

Key Unit Tweaks

Fortress

  • Production per batch ↓12 ➔ 10 | Interval ↑30s ➔ 32s.
    Developer’s Note: Slight nerf to overpowered [Fang Production].

Vulcan

  • ATK ↑2% (88 ➔ 90).
    Goal: Boost viability against light units.

Rhino

  • ATK ↑8% (3297 ➔ 3560).
    Goal: Improve value for its 50-supply unlock cost.

Overlord

  • Missile HP ↑10%.
    Goal: Better survive anti-missile systems.

Hacker

  • [Barrier]: Cost ↑300 ➔ 400 | Shield HP ↓20k ➔ 16k per level.

Wraith

  • [Degeneration Beam]: Cost ↓250 ➔ 200.

Tarantula

  • Rank-up EXP ↑23% | ATK ↓3% (550 ➔ 534).
    Developer’s Note: Reign in early snowballing vs. high-HP foes.

Raiden

  • [Fork]: Cost ↓250 ➔ 200.

War Factory

  • [Armor Enhancement]: Cost ↑100 ➔ 200.

Phantom Ray

  • [Stealth Cloak]: No longer dodges pre-invisibility bullets.

Other Critical Changes

  • Initial Unit Nerfs:

    • Steel Ball/Arclight opening HP bonus ↓400 ➔ 100.

    • Tarantula/Fang opening HP bonus ↓200 ➔ 0.

  • Variant Adjustments:

    • [Mass-Produced Fortress]: ATK/HP reduction ↑30% ➔ 40%.

    • [Improved Tarantula]: Removed ATK boost | Speed ↑3 (was 5).

    • [Extended Range Phantom Ray]: Range ↑30 (was 20).

  • System Updates:

    • [Elite Recruitment]: Now +1 rank to all purchasable units.

    • Lobby matches now sorted by MMR by default.

Commanders, Adapt or Perish!
Update 1.3 reshapes the battlefield—forge new alliances, master the Hound, and dominate 2v2 tournaments! Expect follow-up patches in the coming weeks as we fine-tun
e balance.